**********README**********
Originally converted to GTR from TRD3 by Simracer.
Converted to rFactor by Ferrari27.
Upgraded to v2.0 by motorfx.
Now updated to '2011' by Ryan Callan.
Credits for 2011:
Redhawk - objects, textures, AIW, project lead
Flaux - advert textures, AIW
pycat - cameras
mianiak - anticuts
Thanks to:
Codemasters - original mesh
motorfx - upgrade (v2.0)
6e66o - skies
zwiss - some textures from GTR2 version
Ferrari27 - rFactor convert
Simracer - GTR convert
lasercutter - groove
BTB Xpacks - crowds
3DSimEd
ISI
CGTextures.com
General information:
Originally converted to GTR from TRD3 by Simracer.
Converted to rFactor by Ferrari27.
Upgraded to v2.0 by motorfx.
Now updated to '2011' by Ryan Callan.
Credits for 2011:
Redhawk - objects, textures, AIW, project lead
Flaux - advert textures, AIW
pycat - cameras
mianiak - anticuts
Thanks to:
Codemasters - original mesh
motorfx - upgrade (v2.0)
6e66o - skies
zwiss - some textures from GTR2 version
Ferrari27 - rFactor convert
Simracer - GTR convert
lasercutter - groove
BTB Xpacks - crowds
3DSimEd
ISI
CGTextures.com
General information:
Runs at constant 70FPS+ here (full detail, 1080p 6xAA), but if you struggle with framerate issues then turning shadows from Max to High should help.
Comentarios
Publicar un comentario