Nuevo paquete de mejora para el Project C.A.R.S, que ademas de la nueva Licencia Full que ya se puede adquirir, liberan una nueva versión 154 del desarrollo.
"MUST START A NEW PROFILE WITH THIS BUILD
- Changed Fanatec wheel default from 270 degree range to 900 degree range. This would be a problem if the player did not calibrate the wheel before driving
- Removed memtrace calls from System Pool header expansion due to deadlock issue until they can be sorted properly
- Fixed force effect thread crashes by implementing deferred creation/deletion of forces
- Removed loading code for obsolete tracksglobal pakfile
- Increased fidelity of replays for player and AI vehicles
- Aries: Fixed memory leaks in Timings::ExportBestLiveLapData due to incorrect mempool overries
- Ambient shadow height editing with F1 menu and reduced default to 5cm (from 25cm) to stop overlapping with bodywork
- Camera / replay updates:
- Physics tick and pause uses the same sync timer
- Update camera using new metrics from physics
- Physics sync timer uses app timer exclusively
- Deprecated SetPhysicsClock no longer required
- Detachable components and attached wheels are now regularly updated for AI vehicles
- Detachable components are updated only once per simulation step.
- Disabled automatic switch to "photomode" when pressing P – this stops the game pad right trigger from causing the camera to shoot into the ground if you hit P to pause the game
- Increased number of op user channels from 12 to 13 to avoid crash occuring when changing window focus with certain wheels and recently added deferred effects deletion code
- Corrected custom livery number for F68
- Belgian Forest and Bathurst WDF edited and new textures added
- Formula A: quick fix for offset sidepod collision mesh.
- New livery for GUMPERTS
- Increased far clipping dist for all cameras
- Removed some understeer from the Kart. Increased front grip
- New Caterham export
- New California Raceway export"
Web Oficial : http://wmdportal.com/
Comentarios
Publicar un comentario